WWE Champions

Scopely Match 3 RPG Hero Collector Featuring WWE Superstars

Roles I filled

  • Roles I filled

    • Developed and executed a growth strategy for engagement on both mobile and web. Funneled players from mobile to web and vice versa.

    • Redesigned and created social pressure elements

    • Designed and worked on implementation of AB tests to collect KPI information

    • Created, designed and presented to stake holders issues and concerns regarding game and potential solutions.

    • Built and implemented churn prevention and reactivated player campaign and machine learning algorithm to segment players into potential churn risks.

    • Created and designed new features, live ops purchase bundles, and new characters that increased revenue and retention focused on early funnel.

      • Increased day 1 retention by almost 20%

    • Designed and introduced new Events for long-term growth within elder player cohort

    • Handled third party IP

      • Lead Product Manager on player-facing content for the Ozzy Osbourne integration and feature.

      • Lead Product Manager on player-facing content for the TMNT integration and feature.

    • Designed and created ARG to announce Wyatt Sicks Intro

    • Contributed to Web Platform early funnel improvements and increased overall web revenue by 8%.

    • Created and ran Regularity campaigns to prevent churn for different player cohorts.

      • Improved and maintained regularity (players logging in every consecutive day) by 38% with regularity campaigns

Programs and Items Used

  • Game Refinery

  • App Annie

  • Unity

  • Github

  • Google Looker

  • Miro

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