WWE Champions
Scopely Match 3 RPG Hero Collector Featuring WWE Superstars
Roles I filled
Roles I filled
Developed and executed a growth strategy for engagement on both mobile and web. Funneled players from mobile to web and vice versa.
Redesigned and created social pressure elements
Designed and worked on implementation of AB tests to collect KPI information
Created, designed and presented to stake holders issues and concerns regarding game and potential solutions.
Built and implemented churn prevention and reactivated player campaign and machine learning algorithm to segment players into potential churn risks.
Created and designed new features, live ops purchase bundles, and new characters that increased revenue and retention focused on early funnel.
Increased day 1 retention by almost 20%
Designed and introduced new Events for long-term growth within elder player cohort
Handled third party IP
Lead Product Manager on player-facing content for the Ozzy Osbourne integration and feature.
Lead Product Manager on player-facing content for the TMNT integration and feature.
Designed and created ARG to announce Wyatt Sicks Intro
Contributed to Web Platform early funnel improvements and increased overall web revenue by 8%.
Created and ran Regularity campaigns to prevent churn for different player cohorts.
Improved and maintained regularity (players logging in every consecutive day) by 38% with regularity campaigns
Programs and Items Used
Game Refinery
App Annie
Unity
Github
Google Looker
Miro





